=============== Create an asset =============== ----------------------------- Create an asset or a category ----------------------------- To create an asset, go in the wizard project tree. .. image:: _images/project_tree.jpg :width: 1200 :alt: Alternative text After choosing a category, double click on a |new_asset| item to create a new asset. .. |new_asset| image:: _images/new_asset.png :width: 150 :alt: Alternative text .. image:: _images/create_assets.gif :width: 1200 :alt: Alternative text .. warning:: Once you have created an asset you will no longer be able to change its name. The only solution will be to archive it and recreate an asset with the right name. .. note:: When you create a shot ( or an asset ), you can assign a frame range with the asset creation tool. You can also assign a preroll and a postroll. .. image:: _images/create_shot.png :width: 600 :alt: Alternative text .. _Create a work environment: ------------------------- Create a work environment ------------------------- To work with an asset, you will need to init a work environment. A work environment is assigned to a software. That way, you can work on the same asset using different softwares. Go to the context widget to choose your work environment. .. image:: _images/context.jpg :width: 1200 :alt: Alternative text Click on |init_work_env| to init the selected work environment .. |init_work_env| image:: _images/init_work_env.png :width: 150 :alt: Alternative text .. image:: _images/init_work_env.gif :width: 1200 :alt: Alternative text ---------------- Create a variant ---------------- By default, when you create an asset, a variant `main` is created. You can add variants to a same asset. To choose or create variant, go to the context widget. .. image:: _images/context.jpg :width: 1200 :alt: Alternative text To create a new variant, click on the |create_variant| button. .. |create_variant| image:: _images/create_variant.png :width: 30 :alt: Alternative text .. image:: _images/create_variant.gif :width: 1200 :alt: Alternative text